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The game was praised for its ambitious concept, but criticized for playability and overall incompleteness. Planetary Annihilation received a mixed reception upon release. The player(s) lose when their last commander is destroyed. In development updates, Mavor has commented that 'a million' in-game units is a design goal of the development team. The game's creators stated that Planetary Annihilation will resemble something of the 1997 real-time strategy Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. These planets are dynamic in that they can be 'annihilated' using other planets or catalysts, a major focus for Uber Entertainment. Players will be able to conquer other planets and even entire systems on maps said to include 'hundreds of worlds', through the Galactic War. Planetary Annihilation features a planet-based map system with different types of planets and asteroid like moons. However, at release 40-player matches were not yet available. In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy matches with potentially 40-players.
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